Blockchain in Media and Entertainment Market – Qualitative Insights by 2026

Press Release

In 2018, the market size of Blockchain in Media and Entertainment Market is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2018; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.

In this report, 2018 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Blockchain in Media and Entertainment .

This report studies the global market size of Blockchain in Media and Entertainment , especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).

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This study presents the Blockchain in Media and Entertainment Market production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. Blockchain in Media and Entertainment history breakdown data from 2014 to 2018, and forecast to 2025.

For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2018.

In global Blockchain in Media and Entertainment market, the following companies are covered:

The key players covered in this study
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group

Market segment by Type, the product can be split into
Bitcoin
Ripple
Ethereum
R3 Corda
Other
Market segment by Application, split into
Content Security
Licensing and Rights Management
Smart Contract
Pay
Digital Advertising
Online Game
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players.
To present the Blockchain in Media and Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Blockchain in Media and Entertainment are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Blockchain in Media and Entertainment product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of Blockchain in Media and Entertainment , with price, sales, revenue and global market share of Blockchain in Media and Entertainment in 2017 and 2018.

Chapter 3, the Blockchain in Media and Entertainment competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Blockchain in Media and Entertainment breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2018.

Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2018.

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Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2018.

Chapter 12, Blockchain in Media and Entertainment market forecast, by regions, type and application, with sales and revenue, from 2018 to 2024.

Chapter 13, 14 and 15, to describe Blockchain in Media and Entertainment sales channel, distributors, customers, research findings and conclusion, appendix and data source.